Mind-Reading Game Headset to Hit Market

Eric Bland, Discovery News
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The device and a game bundled with it will cost $299 and will be available this Christmas. While some games will be specifically designed for the headset, Le notes that it could be used in any computer game.

Reviews of the headset have generally been positive, but some people have found it harder to use than others. You can view videos of people using the Epoc here and here.

One man who has already tried it is IBM's Mike Rowe, an expert on 3-D virtual environments. Emotiv Systems has already formed a partnership with IBM and is working with other companies specializing in robotics, education, medical devices, and consumer product testing.

"It's one of those things you have to do to believe it actually works," said Rowe.

Rowe said the company plans to first use the system with people who have limited mobility but expects the headset, which translates facial expressions, moods and actions like moving and lifting onto virtual characters, will become a standard feature in virtual 3-D environments such as Second Life.

"Back in 1994 and 1995 many companies started seeing the use of a 2-D Internet," said Rowe. "You had all these different parts to it, but it only became usable once we got to a common Web browser."

Scott Makeig, a cognitive neuroscientist at the University of California-San Diego, echoed Rowe in seeing Epoc as a tool for people with limited physical function. Such a headset could give paralyzed people could have a degree of freedom and independence by letting them do simple things like turning on the TV and switching stations.

"There has been a resurgence of EEG research," said Makeig. "This will be the future."


Related Links:

Discovery News blog: What the Tech?

How Stuff Works: The Brain

Game Developers Conference

Emotiv Systems


 
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