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AI Tested on 'Super Mario Brothers' Game

Eric Bland, Discovery News
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Aug. 17, 2009 -- Human players might have defeated Bowser decades ago in the original Super Mario Brothers video game, but a new competition is pitting computers against Koopa Troopas to save Princess Toadstool.

The contest is designed to evaluate the effectiveness of artificial intelligence programs.

"Basically we need a good way to compare different artificial intelligent techniques," said Julian Togelius, an assistant professor at IT University of Copenhagen and who, along with his colleague Sergey Karakovskiy, is organizing the competition.

"Computer games have a design that is relevant to humans, are fast paced and well defined. And besides, everyone loves games."

The computer programs will pit Mario and his brother, Luigi, against the same Goombas, Piranha Plants and Bullet Bills that human players have confronted for decades.

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The specific levels, however, will be new to human and computer players alike.

Togelius has developed a random level generator that will create dozens of new, never-before-seen levels. To the possible chagrin of frustrated human players, the original Super Mario Brothers levels would likely be too easy for a computer, said Togelius.

Togelius will keep the exact number of levels a secret to both man and machine until shortly before the conference, when he plans to play every computer-generated level himself to test its difficulty.

For humans, with our enormous amount of cultural information acquired over a lifetime, learning how to defeat Bowser and rescue the Toadstool Princess can be a relatively easy proposition. "It's actually really unfair to the computer in one sense," said Togelius.


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