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TV Ratings Information
For programs designed solely for children:

TV-Y (All Children -- This program is designed to be appropriate for all children.) Whether animated or live-action, the themes and elements in this program are specifically designed for a very young audience, including children from ages 2-6. This program is not expected to frighten younger children.

TV-Y7 (Directed to Older Children -- This program is designed for children age 7 and above.) It may be more appropriate for children who have acquired the developmental skills needed to distinguish between make-believe and reality. Themes and elements in this program may include mild fantasy or comedic violence, or may frighten children under the age of 7. Therefore, parents may wish to consider the suitability of this program for their very young children. Note: For those programs where fantasy violence may be more intense or more combative than other programs in this category, such programs will be designated TV-Y7-FV.

For programs designed for the entire audience, the general categories are:

TV-G (General Audience -- Most parents would find this program suitable for all ages.) Although this rating does not signify a program designed specifically for children, most parents may let younger children watch this program unattended. It contains little or no violence, no strong language and little or no sexual dialogue or situations.

TV-PG (Parental Guidance Suggested -- This program contains material that parents may find unsuitable for younger children.) Many parents may want to watch it with their younger children. The theme itself may call for parental guidance and/or the program contains one or more of the following: moderate violence (V), some sexual situations (S), infrequent coarse language (L), or some suggestive dialogue (D).

TV-14 (Parents Strongly Cautioned -- This program contains some material that many parents would find unsuitable for children under 14 years of age.) Parents are strongly urged to exercise greater care in monitoring this program and are cautioned against letting children under the age of 14 watch unattended. This program contains one or more of the following: intense violence (V), intense sexual situations (S), strong coarse language (L), or intensely suggestive dialogue (D).

TV-MA (Mature Audience Only -- This program is specifically designed to be viewed by adults and therefore may be unsuitable for children under 17.) This program contains one or more of the following: graphic violence (V), explicit sexual activity (S), or crude indecent language (L).
TV Reminders Information
Email reminders:

You can receive email reminders of upcoming shows by selecting the Remind Me box next to your favorite programs. After all selections have been made, simply enter your email address at the bottom of the page and submit. Your reminder will arrive the day before your program airs. Please note, reminders are not available for programming airing in less than 24 hours.
Time
Remind Me
Series Title & Description
12:00 am
(60 minutes)
Dirty Jobs
Dirty Chip Maker
TV-PG, CC

Mike heads to the Dirty Potato Chips factory and learns how potato chips are made and what it takes to keep the machines used to make them clean and in working order. Then it's off to Rifle, CO where Mike attempts to clean a "monster" hidden underground.
1:00 am
(60 minutes)
Dirty Jobs
Mannequin Factory
TV-PG (L), CC

Mike finds himself at the Windsorland Mobile Home Park where homes are being broken down to make room for a new shopping center, then he heads off to Patina-V where he learns that making mannequins is not only a dirty job, but a form of art as well.
2:00 am
(60 minutes)
Dirty Jobs
Vellum Maker
TV-14, CC

Mike travels to Yakama, Washington to harvest hops, the main ingredient in beer. From there Mike goes to the Hudson Valley where he turns animal hides in to paper.
5:01 am
(60 minutes)
Assignment Discovery
When Civilizations End
TV-G, CC

Inside the secret world of Forbidden City, China's last dynasty met its demise. The Chiribaya Indians often buried their dead with items that reveal information about their civilization.
9:00 am
(60 minutes)
Deadliest Catch
A Numbers Game
TV-14 (L), CC

A mechanical breakdown presses Northwestern's Edgar to make a dangerous repair. Meanwhile questionable counting makes Sig lose his temper. Hard work separates the greenhorns on Wizard. On Cornelia Marie, Phil's health is failing and impacts the crew.
10:00 am
(60 minutes)
Deadliest Catch
Unsafe and Unsound
TV-14 (L), CC

Greenhorns, skippers, and family fishing dynasties begin to crack. On Northwestern, Sig and Edgar have a "last man standing" contest to see who can fish the longest without sleep. Time Bandit's Captain Johnathan has a brush with death.
11:00 am
(60 minutes)
Deadliest Catch
No Mercy
TV-14 (LV), CC

Tempers flare onboard Wizard and Northwestern. Time Bandit has a dangerous electrical short. On Cornelia Marie, Phil's health deteriorates. Early Dawn runs headlong into high seas when its greenhorn falls asleep at the wheel.
12:00 pm
(60 minutes)
Deadliest Catch
Racing The Clock
TV-14 (L), CC

With a few weeks left in king crab season, the fate of every deckhand's paycheck sits squarely on his captain's shoulders. Time Bandit's Capt Johnathan has had good fishing but a string of bad luck for crew and boat. The North American returns to duty.
1:00 pm
(60 minutes)
Deadliest Catch
Seeking the Catch
TV-14 (L), CC

As the King Crab season ticks down, mass amounts of stinging jellyfish in unfilled pots add insult to injury. The Cornelia Marie faces losing their captain for good. Crew mistakes onboard Northwestern could be costly.
2:00 pm
(60 minutes)
Deadliest Catch
No Season for Old Men
TV-14 (L), CC

As the King Crab season comes to an end, a deck accident slows down the Northwestern. Cornelia Marie's power outage comes at an inopportune time. North American does a "Hail Mary" play. Wizard and Time Bandit race for the "String of the Week" prize.
3:00 pm
(60 minutes)
Deadliest Catch
Storm Season
TV-14 (LV), CC

Opilio season begins. A dual storm system challenges a patched Cornelia Marie and almost costs Time Bandit two men. A medical emergency brings in the U.S. Coast Guard, but freezing spray puts everyone's lives at risk.
4:00 pm
(60 minutes)
Deadliest Catch
Blow Up
TV-14 (L), CC

A routine Coast Guard rescue becomes a battle against nature. Cornelia Marie heads to land for repairs. Fatigue is causing mistakes on Northwestern. On the Wizard, Greenhorn Moi locks horns with Capt. Keith. Time Bandit heads for better grounds.
5:00 pm
(60 minutes)
Deadliest Catch
Big Weather, Big Trouble
TV-14 (L), CC

On Time Bandit, Capt. Johnathan joins the deck crew and promptly has an accident while showing off his skills. The Northwestern crew is irritating Capt. Sig. Lenny from Wizard barely escapes a huge wave. The North American greenhorn is hazed.
6:00 pm
(60 minutes)
Deadliest Catch
Mortal Men
TV-14 (L), CC

Massive storm waves tear up the decks of the Early Dawn, North American, and Northwestern. On Cornelia Marie, Capt. Phil injures his ribs and begins coughing blood, but he won't head in for medical attention until his crew refuses to work any more.
7:00 pm
(60 minutes)
Deadliest Catch
Fresh Blood
TV-14 (L), CC

Capt. Phil heads for the hospital, so Murray struggles to take over the helm of the Cornelia Marie. The Northwestern strains its crane to the breaking point and destabilizes the ship. Wizard springs a serious leak. Greenhorn Moi gets the ax.
8:00 pm
(60 minutes)
Deadliest Catch
Changing Tides
TV-14 (L), CC

Northwestern fights the ice pack. The Wizard sets off with tempers flaring and a new greenhorn. Phil's future on Cornelia Marie is questionable, so the crew struggles on without their captain. Time Bandit has a near fatal mistake and a tough choice.
9:00 pm
(60 minutes)
Deadliest Catch
Catch as Catch Can
TV-14 (LV), CC

Arctic ice pack descends as the fleet makes its final push. Northwestern's Capt. Sig and Wizard's Capt. Keith battle freezing spray. Cornelia Marie's crew suffers from "Bering Sea dementia" while Time Bandit's crew is at its breaking point.
10:00 pm
(60 minutes)
Deadliest Catch
The Final Hour
TV-14 (L), CC

The captains race to catch the last of their remaining quotas, battling ice and equipment issues. Time Bandit's Scottie makes a near fatal mistake working the hydraulic system. An ominous message comes across the radio as the men head for home ports.
11:00 pm
(60 minutes)
Deadliest Catch Special- Behind the Scenes
 
TV-14 (LV), CC

Go behind the scenes with the production crew for Deadliest Catch as they prepare the boats -- and themselves -- for a new fishing season. And this year, a particularly harsh winter storm season will make every difficult task that much more dangerous.
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